[Gammaray-interest] Missing plugins on OSX / IOS
Paul Nader
paul.nader at gmail.com
Fri Oct 21 23:24:35 CEST 2016
Hi,
I've compiled the probe to run on IOS and I can connect gammaray to a
remote app running on an iphone and browse the locales, objects, standard
paths, etc but the plugins seem not to have loaded in the mac-osx client
gui (ie Help->Diagnostics->Plugins shows to blank boxes).
To compile the IOS probe I created an IOS toolchain file to cross-compile
using Xcode 8 and had cmake generate an xcode project which I then manually
changed to target to armv7 and use the IOS 10 sdk as well as a few other
quirks (no bitcode and signing). This should be handled by the toolchain
file, but my cmake knowledge is fairly limited.
Maybe something went astray in my build because the plugins (eg
gammaray_fontbrowser_ui_plugin_debug.so) all ended up as .so Mach-O 64-bit
bundle x86_64 instead of .dylib Mach-O 64-bit dynamically linked shared
libraries, which is the format the image formats plugins from qt are in.
Or maybe the plugins are also required in the probe end? I checked the
plugins are all installed.
Anyone have any pointers as to what might have gone wrong?
Cheers,
Paul
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