[Gammaray-interest] Missing plugins on OSX / IOS

Paul Nader paul.nader at gmail.com
Sat Oct 22 20:22:26 CEST 2016


Hi,

I've created a pull request (https://github.com/KDAB/GammaRay/pull/261)
which contains the toolchain with instructions in case it is of use to
anyone.

What does not work:

- Missing plugins (might not have anything to do with this and be an OSX
build problem)
- The current probe creator static initialiser (aka Brittany) does not
fire. As a work around call install hooks as per Install.txt

 Cheers, paul

On Fri, Oct 21, 2016 at 10:24 PM, Paul Nader <paul.nader at gmail.com> wrote:

> Hi,
>
> I've compiled the probe to run on IOS and I can connect gammaray to a
> remote app running on an iphone and browse the locales, objects, standard
> paths, etc  but the plugins seem not to have loaded in the mac-osx client
> gui (ie Help->Diagnostics->Plugins shows to blank boxes).
>
> To compile the IOS probe I created an IOS toolchain file to cross-compile
> using Xcode 8 and had cmake generate an xcode project which I then manually
> changed to target to armv7 and use the IOS 10 sdk as well as a few other
> quirks (no bitcode and signing). This should be handled by the toolchain
> file, but my cmake knowledge is fairly limited.
>
> Maybe something went astray in my build because the plugins (eg
> gammaray_fontbrowser_ui_plugin_debug.so)  all ended up as .so Mach-O
> 64-bit bundle x86_64 instead of .dylib Mach-O 64-bit dynamically linked
> shared libraries, which is the format the image formats plugins from qt are
> in.
>
> Or maybe the plugins are also required in the probe end? I checked the
> plugins are all installed.
>
> Anyone have any pointers as to what might have gone wrong?
>
> Cheers,
> Paul
>
>
>
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.kdab.com/pipermail/gammaray-interest/attachments/20161022/eee44c2b/attachment.html>


More information about the Gammaray-interest mailing list